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How To Play

角色:

·屏幕左下角的是玩家角色,玩家拥有攻击力、防御力、生命值三个基本属性。不同职业开局的基本属性不同,在每一次战斗结束后,三个基本属性会恢复至基础值,在战斗中的增益或减益不继承。

·角色和敌人拥有护甲值,当受到伤害时,将首先消耗护甲值,超出护甲值部分消耗生命值。

·当角色或敌人的生命值小于0时,将进入“幽灵状态”,此时若结束回合,游戏立刻结束,玩家/敌人立刻失败。玩家在幽灵状态下仍可以行动一回合,包括治疗自己以脱离幽灵状态,或是击杀敌人以保持幽灵状态的进入下一个房间。

房间:

·本游戏是Roguelike游戏,地图随机生成,包括3大关,每大关包括5小层,每层包括许多战斗房间和非战斗房间:

1.战斗房间:进入后将进入战斗,胜利后奖励一定金币和一张卡牌。

2.激战房间:进入后将进入一次较为困难的战斗,胜利后奖励一个强大的祝福。

3.商店房间:可以用金币购买卡牌或删除卡牌。

4.通缉令房间:可以将符合条件的卡牌换为金币。

5.篝火房间:可以为卡牌升级或恢复一定生命值。

6.实验室房间:不同的实验室房间拥有不同的强化手段。

回合:

一个游戏回合中,玩家的行动点数会首先补充满,然后抽两张牌,然后可以消耗行动点数或能量来使用卡牌。结束回合后,会进入敌人的回合,敌人会将下个回合使用的招数展示出来,然后使用,随即再进入你的回合。

卡牌:

使用卡牌需要消耗行动点数或能量,有些卡牌的效果与攻击力或防御力有关。卡牌可以升级,每升一级,牌面中的某些数字会提升20%。

玩家的手牌上限是10。

Characters: 

·The player character is at the bottom left corner of the screen, and has three basic attributes: attack, defense, and health. Different classes have different basic attributes at the start of the game, and after each battle, the three basic attributes will recover to their base values. Any buffs or debuffs in the battle will not carry over. 

·Both the character and the enemies have armor values. When taking damage, the armor value will be consumed first, and the excess damage will consume health. 

·When the character or the enemy’s health is less than 0, they will enter the “ghost state”. If the turn ends in this state, the game will end immediately, and the player/enemy will lose. The player can still act for one turn in the ghost state, including healing themselves to exit the ghost state, or killing the enemy to enter the next room in the ghost state.

Rooms: 

·This game is a Roguelike game, and the map is randomly generated. It consists of 3 major levels, and each level has 5 sub-levels. Each sub-level has many combat rooms and non-combat rooms: 

1. Combat room: Entering will start a battle, and winning will reward some coins and a card. 

2. Intense combat room: Entering will start a more difficult battle, and winning will reward a powerful blessing. 

3. Shop room: You can use coins to buy or remove cards. 

4. Wanted room: You can exchange cards that meet the criteria for coins. 

5. Campfire room: You can upgrade cards or restore some health. 

6. Laboratory room: Different laboratory rooms have different ways of enhancing your cards.

Turns: 

In a game turn, the player’s action points will be replenished first, then draw two cards, and then use action points or energy to play cards. After ending the turn, the enemy’s turn will begin, and the enemy will show the moves they will use in the next turn, and then use them, and then your turn will begin again.

Cards: 

Playing cards requires action points or energy, and some cards’ effects are related to attack or defense. Cards can be upgraded, and each time they are upgraded, some numbers on the card will increase by 20%. The player’s hand limit is 10.

How To Modding

找到游戏根目录中DBC_Data\StreamingAssets文件夹,修改其中不同的文件以进行不同的mod

Class将允许你创建新的职业,注意,请在创建Class_X.ini后,同时修改Characters.ini以确保读取。

DLC将允许你创建新的卡牌包,这是Modding最常见的手段,这里存储卡牌包的基本信息。

在创建完毕后,进入Mod文件夹,模仿其他文件夹创建你的扩展包的卡牌文件,这些卡牌文件用来表示卡牌显示出的数据,如名称、描述、趣味描述、消耗等等。

最后,请你进入Lua文件夹,使用Lua语言创建你的卡牌的使用效果,你可以参考已有的其他卡牌来学习如何使用Deka的函数库。请注意后缀名需为“.lua.txt”。

若想为你的卡牌或我的卡牌创建更加生动的配图,请在Sprite文件夹中使用与卡牌名相同的图片。图片为png格式。

你可以用类似的办法修改敌人的技能,请注意敌人的技能库的文件名需按__ESK_X.ini的格式。你可以在Enemies文件夹中修改生成的关卡、和敌人会出现在哪些关卡。修改MapNames.ini来确定启用的敌人地图文件夹,然后仿照其他文件设计你的敌人。__Enemy_X为普通敌人、Elites_X为激战遇到的敌人、__BOSS_X为BOSS。敌人会依次轮转的使用skills里的技能。若想制作多形态敌人,请修改next的键值以定位新形态的目录。

有时你希望设计卡牌时设计新的可获得状态,你可以在State文件夹中修改或增删它们,StateInfo存放了介绍文字,StateUI存放了图片,那些Lua文件是效果,你可以参考它们来实现一个可获得状态的触发时机、是否消耗等。

Find the DBC_Data\StreamingAssets folder in the game root directory, and modify different files in it to make different mods.

Class will allow you to create new classes, note, please modify Characters.ini at the same time after creating Class_X.ini to ensure reading.

DLC will allow you to create new card packs, which is the most common way of modding. Here you store the basic information of the card packs. After creating them, enter the Mod folder, imitate other folders to create the card files of your expansion pack, these card files are used to represent the data displayed by the cards, such as name, description, fun description, cost, etc. Finally, please enter the Lua folder, use Lua language to create the usage effects of your cards, you can refer to the existing other cards to learn how to use Deka’s function library. Please note that the suffix name must be “.lua.txt”.

If you want to create more vivid illustrations for your cards or my cards, please use the same name as the card name in the Sprite folder. The picture is in png format.

You can use a similar method to modify the enemy’s skills, please note that the file name of the enemy’s skill library must follow the format of __ESK_X.ini. You can modify the generated levels and the enemies that appear in which levels in the Enemies folder. Modify MapNames.ini to determine the enabled enemy map folder, and then imitate other files to design your enemies. __Enemy_X is a normal enemy, Elites_X is an enemy encountered in a fierce battle, __BOSS_X is a BOSS. The enemy will use the skills in the skills in turn. If you want to make multi-form enemies, please modify the next key value to locate the new form directory.

Sometimes you want to design new obtainable states when designing cards, you can modify or add or delete them in the State folder, StateInfo stores the introduction text, StateUI stores the pictures, those Lua files are effects, you can refer to them to implement the trigger timing, whether to consume, etc. of an obtainable state.


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Deka.rar 29 MB

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